Alan Lei
Alan Lei
3D Artist
San Francisco, United States

I am a versatile 3D artist based in California. I specialize in modeling and texturing vehicles, weapons, and environments for games and AR/VR applications

Skills

High-poly ModelingLow-poly ModelingVehicle ModelingWeapon Modeling3D ModelingRetopologyEnvironment DesignWeapon DesignProp ModelingCharacter ModelingCreature ModelingEnvironment ModelingHard Surface ModelingPBR TexturingRenderingPhysically Based RenderingTexturingGraphic DesignDigital PaintingGame DesignGame DevelopmentUI DesignUX DesignArchitectural VisualizationProduct Design3D PrintingPhotographyArchitectural Design3D VisualizationUser Interface DesignLook Development

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Illustrator
Illustrator
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Nuke
Nuke
Blender
Blender
Mudbox
Mudbox
3DCoat
3DCoat
NDO
NDO
xNormal
xNormal
Rhinoceros
Rhinoceros
Marvelous Designer
Marvelous Designer
Sketchfab
Sketchfab

Productions

    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      3D Artist
    • Company
      Infinity Ward
    • Video Game
      RAGE 2
    • Year
      2019
    • Role
      Vehicle Artist
    • Company
      Avalanche Studios
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Weapons Artist
    • Company
      Treyarch
    • Video Game
      Marvel's Spider-Man
    • Year
      2018
    • Role
      3D Artist
    • Company
      Insomniac Games
    • Board & Card Games
      Electronic Battleship
    • Year
      2013
    • Role
      3D Artist
    • Company
      Hasbro
    • Video Game
      Edgeworld
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Kabam
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